First, the choice of combat mode: either the real time with pause option, or the new turn based option. Players have three important choices to make.
#PILLARS OF ETERNITY DEADFIRE REVIEW HOW TO#
Berath needs the Watcher to confront Eothas, discover his motive, and determine how to stop his rampage. Eothas, the god of light, has taken the form of a huge stone golem, destroyed the Watcher’s castle, and is wrecking havoc in the Deadfire region for no apparent reason. The journey begins with the soul of the Watcher, the protagonist, being summoned by Berath, the god of death. Those who choose to raise the anchor and lower the sails can prepare for fifty hours of swashbuckling, dungeon delving fun. The new features are a mixed bag, but it’s clear from the start that this is not just a copy and paste of the first game.
While this entry is still deeply rooted in late 90s design philosophies, it does more than just play it safe. Pillars of Eternity II: Deadfire is exactly what one might expect from a sequel. Could Obsidian provide a good modern day spiritual successor to the classic D&D based PC games like Baldur’s Gate and Icewind Dale? After a very successful Kickstarter campaign, Pillars of Eternity was well received by both fans and critics. Obsidian Entertainment is known for developing RPGs such as Neverwinter Nights 2, Fallout: New Vegas, and South Park: The Stick of Truth. When it announced a brand new original franchise in the style of old Infinity Engine games, it generated both excitement and skepticism.